2005/08/03

Game Analysis and Playability

4.5 CREDIT HOURS
This course introduces students to the concepts behind the development of games, conceptual reflection, genres, and the determination of what actually defines a game's playability. During this course, students will play games, investigate code or sample aspects of existing games, and document and critique the effectiveness, efficiency, and aesthetic qualities of the sample games. Upon completion of this course, students should have played several games and documented the playability by critically analyzing the graphics, sound, artificial intelligence, and intended audience.

2 Comments:

Blogger Sean said...

AAAAAAAAAhhhhh, you suck so bad!!!!

8/03/2005 10:18 PM  
Blogger Alustriel said...

Good luck with that its alot of hard work.

8/04/2005 3:54 PM  

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